
This book offers a solution-oriented approach and works very much like a user manual-it is intended to give assistance to readers in building their very own mobile apps from sketch to published app. It includes topics such as design, software requirements, working with tools, making apps available on multiple platforms, and more. Readers will learn to build their first app in the quickest and most convenient way. (The Most Simple Way to Create Apps ) Visit tutorial blog -http: //goldingbooks.weebly.com/
Table of Contents
Mobile Applications-The Future For Businesses12
Chapter 1: Design Your App
What You Will Need 16
Choose A Platform 16
Chapter 2: Gathering Materials And Resource Planning Ahead
Planning Ahead 22
Devices And Displays 23
Design Workflow 25
Enhance Your App's Design 25
Concepts Of Your App Design 26
Choosing The Designing Tool 27
Keep Your Design Simple And Clean 27
Gestures Control 30
Chapter 3: Register A Developer Account
Apple Platform 35
Android Platform (Google Play) 38
Chapter 4: Software And Tools Installation
Download And Install Software For Android Development 42
Download And Install Eclipse 45
Chapter 5: Software And Tools Installation
Launch Eclipse On Windows 51
Launch Eclipse On Mac 52
Creating An Android Project (Window / Mac) 54
Chapter 6: Building Your Application Building Your Mobile App Using Html5
Building Your Mobile App Using Html5 60
Build Mobile Apps With Dreamweaver 60
Configure The Application Framework 67
Specify Native Application Settings 71
Build And Emulate The Mobile App 72
Chapter 7: Prepare For Release Signing Your Applications
Signing Your Applications 74
Setup Application Version 79
Turn Off Logging And Debugging 81
Chapter 8: Publish Your App
Publish In Google Play 84
Publishing Your Application To The App Store 89
Provisioning Your Devices For Development 89
Creating Your Application In Itunes Connect 90
Chapter 9: Publicize, Sell, And Distribute Your App
Monetizing Mobile Apps 96
Chapter 10: Promote Your App Provisioning Your Devices For Development
Promote Your App 104
Adopt A Success Strategy 105
Elements Of A Success Strategy 111
Market Your Application 111
Chapter 11: Mobile Apps For Multiple Platforms
Making Your Mobile Application Available In Multiple Platform 114
Appmobi.Com 115
Create A Sample Application 117
Test The Application On A Device 120
Phonegap 122
Building Your App With Phonegap Build 126
App Store 129
Android Market Graphics 131
Index133
Jeff VanderMeer is a writer and editor whose fiction merges elements of science fiction, fantasy, and the weird. His stories frequently examine the intricate connection between humanity and the natural world, uncovering strange and sometimes unsettling phenomena. He is widely recognized for the Southern Reach trilogy, which delves into the enigma of Area X, a cryptic and potentially extraterrestrial zone. Beyond this series, his novels such as Borne, Hummingbird Salamander, and Dead Astronauts depict futures shaped by biotechnology, environmental collapse, and the rise of unusual new lifeforms. VanderMeer has also co-edited several notable anthologies, including The New Weird, The Weird, and The Big Book of Science Fiction, often working alongside his wife, Ann VanderMeer.

This book offers a solution-oriented approach and works very much like a user manual-it is intended to give assistance to readers in building their very own mobile apps from sketch to published app. It includes topics such as design, software requirements, working with tools, making apps available on multiple platforms, and more. Readers will learn to build their first app in the quickest and most convenient way. (The Most Simple Way to Create Apps ) Visit tutorial blog -http: //goldingbooks.weebly.com/
Table of Contents
Mobile Applications-The Future For Businesses12
Chapter 1: Design Your App
What You Will Need 16
Choose A Platform 16
Chapter 2: Gathering Materials And Resource Planning Ahead
Planning Ahead 22
Devices And Displays 23
Design Workflow 25
Enhance Your App's Design 25
Concepts Of Your App Design 26
Choosing The Designing Tool 27
Keep Your Design Simple And Clean 27
Gestures Control 30
Chapter 3: Register A Developer Account
Apple Platform 35
Android Platform (Google Play) 38
Chapter 4: Software And Tools Installation
Download And Install Software For Android Development 42
Download And Install Eclipse 45
Chapter 5: Software And Tools Installation
Launch Eclipse On Windows 51
Launch Eclipse On Mac 52
Creating An Android Project (Window / Mac) 54
Chapter 6: Building Your Application Building Your Mobile App Using Html5
Building Your Mobile App Using Html5 60
Build Mobile Apps With Dreamweaver 60
Configure The Application Framework 67
Specify Native Application Settings 71
Build And Emulate The Mobile App 72
Chapter 7: Prepare For Release Signing Your Applications
Signing Your Applications 74
Setup Application Version 79
Turn Off Logging And Debugging 81
Chapter 8: Publish Your App
Publish In Google Play 84
Publishing Your Application To The App Store 89
Provisioning Your Devices For Development 89
Creating Your Application In Itunes Connect 90
Chapter 9: Publicize, Sell, And Distribute Your App
Monetizing Mobile Apps 96
Chapter 10: Promote Your App Provisioning Your Devices For Development
Promote Your App 104
Adopt A Success Strategy 105
Elements Of A Success Strategy 111
Market Your Application 111
Chapter 11: Mobile Apps For Multiple Platforms
Making Your Mobile Application Available In Multiple Platform 114
Appmobi.Com 115
Create A Sample Application 117
Test The Application On A Device 120
Phonegap 122
Building Your App With Phonegap Build 126
App Store 129
Android Market Graphics 131
Index133
Jeff VanderMeer is a writer and editor whose fiction merges elements of science fiction, fantasy, and the weird. His stories frequently examine the intricate connection between humanity and the natural world, uncovering strange and sometimes unsettling phenomena. He is widely recognized for the Southern Reach trilogy, which delves into the enigma of Area X, a cryptic and potentially extraterrestrial zone. Beyond this series, his novels such as Borne, Hummingbird Salamander, and Dead Astronauts depict futures shaped by biotechnology, environmental collapse, and the rise of unusual new lifeforms. VanderMeer has also co-edited several notable anthologies, including The New Weird, The Weird, and The Big Book of Science Fiction, often working alongside his wife, Ann VanderMeer.