
Pathfinder RPG Bestiary 4 includes:
►More than 300 different monsters
►Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
►New player-friendly races like changelings, kitsune, and nagaji
►Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones-including Cthulhu!
► New creatures you can construct, like clockworks and juggernauts
►New familiars, animal companions, and other allies
►New templates to help you get more life out of classic monsters
►Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
►Expanded universal monster rules to simplify combat
►Challenges for every adventure and every level of play
►AND MUCH, MUCH MORE!
**Jason Bulmahn** began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG system.

Pathfinder RPG Bestiary 4 includes:
►More than 300 different monsters
►Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
►New player-friendly races like changelings, kitsune, and nagaji
►Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones-including Cthulhu!
► New creatures you can construct, like clockworks and juggernauts
►New familiars, animal companions, and other allies
►New templates to help you get more life out of classic monsters
►Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
►Expanded universal monster rules to simplify combat
►Challenges for every adventure and every level of play
►AND MUCH, MUCH MORE!
**Jason Bulmahn** began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG system.