
Pathfinder RPG Bestiary 4 includes:
â–ºMore than 300 different monsters
â–ºCreatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
â–ºNew player-friendly races like changelings, kitsune, and nagaji
â–ºEntities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones-including Cthulhu!
â–º New creatures you can construct, like clockworks and juggernauts
â–ºNew familiars, animal companions, and other allies
â–ºNew templates to help you get more life out of classic monsters
â–ºAppendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
â–ºExpanded universal monster rules to simplify combat
â–ºChallenges for every adventure and every level of play
â–ºAND MUCH, MUCH MORE!
**Jason Bulmahn** began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG system.

Pathfinder RPG Bestiary 4 includes:
â–ºMore than 300 different monsters
â–ºCreatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
â–ºNew player-friendly races like changelings, kitsune, and nagaji
â–ºEntities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones-including Cthulhu!
â–º New creatures you can construct, like clockworks and juggernauts
â–ºNew familiars, animal companions, and other allies
â–ºNew templates to help you get more life out of classic monsters
â–ºAppendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
â–ºExpanded universal monster rules to simplify combat
â–ºChallenges for every adventure and every level of play
â–ºAND MUCH, MUCH MORE!
**Jason Bulmahn** began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG system.